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<channel>
	<title>powdahound.com</title>
	<atom:link href="http://powdahound.com/feed" rel="self" type="application/rss+xml" />
	<link>http://powdahound.com</link>
	<description></description>
	<pubDate>Wed, 20 Aug 2008 15:38:19 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>90k</title>
		<link>http://powdahound.com/2008/08/90k</link>
		<comments>http://powdahound.com/2008/08/90k#comments</comments>
		<pubDate>Wed, 20 Aug 2008 15:37:55 +0000</pubDate>
		<dc:creator>Garret</dc:creator>
		
		<category><![CDATA[Car]]></category>

		<guid isPermaLink="false">http://powdahound.com/?p=80</guid>
		<description><![CDATA[Hit 90k miles on the way to the gym last night in my 2000 Volvo V40. 16 months ago I hit 80k - slow progress!
 My stats from My Mile Marker show where I took longer trips (usually earning above average mpg).
]]></description>
			<content:encoded><![CDATA[<p>Hit 90k miles on the way to the gym last night in my 2000 Volvo V40. 16 months ago I hit <a href="http://powdahound.com/2007/05/80k">80k</a> - slow progress!<br />
<a href="http://www.flickr.com/photos/powdahound/2780811091/" alt="90k on Flickr"><img src="http://farm4.static.flickr.com/3085/2780811091_df48d0acf6.jpg?v=0" alt="90k on Flickr" /></a> <a href="http://powdahound.com/wp-content/uploads/2008/08/mymilemarker_aug08.png">My stats</a> from <a href="http://mymilemarker.com" target="_blank">My Mile Marker</a> show where I took longer trips (usually earning above average mpg).</p>
]]></content:encoded>
			<wfw:commentRss>http://powdahound.com/2008/08/90k/feed</wfw:commentRss>
		</item>
		<item>
		<title>Feature placeholders</title>
		<link>http://powdahound.com/2008/06/feature-placeholders</link>
		<comments>http://powdahound.com/2008/06/feature-placeholders#comments</comments>
		<pubDate>Sat, 28 Jun 2008 01:34:18 +0000</pubDate>
		<dc:creator>Garret</dc:creator>
		
		<category><![CDATA[Business]]></category>

		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://powdahound.com/?p=76</guid>
		<description><![CDATA[Things, a task management app that&#8217;s still in development, does a great job letting users know about its unimplemented features. If you try to drag a task from a project into the &#8216;Scheduled&#8217; area, for example, you&#8217;ll get this popup:

Every action I&#8217;ve performed in Things has either worked as I expected or popped up one [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.culturedcode.com/things/" target="_blog">Things</a>, a task management app that&#8217;s still in development, does a great job letting users know about its unimplemented features. If you try to drag a task from a project into the &#8216;Scheduled&#8217; area, for example, you&#8217;ll get this popup:</p>
<p><img src="http://powdahound.com/wp-content/uploads/2008/06/picture-1.png" alt="" title="Things Feature Placeholder" width="500" height="306" class="aligncenter size-full" /></p>
<p>Every action I&#8217;ve performed in Things has either worked as I expected or popped up one of these helpful messages. That&#8217;s awesome! It feels good to know that they&#8217;re moving in the right direction and makes me more confident in their ability to make a great product.</p>
]]></content:encoded>
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		<item>
		<title>Legions open beta begins!</title>
		<link>http://powdahound.com/2008/06/legions-open-beta-begins</link>
		<comments>http://powdahound.com/2008/06/legions-open-beta-begins#comments</comments>
		<pubDate>Thu, 26 Jun 2008 01:39:43 +0000</pubDate>
		<dc:creator>Garret</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Tribes]]></category>

		<guid isPermaLink="false">http://powdahound.com/?p=74</guid>
		<description><![CDATA[Fallen Empire: Legions is now in open beta! Just sign up at InstantAction to play. The game runs right in your browser but can be made fullscreen if you want.
Legions is a &#8220;spiritual successor&#8221; to the Tribes series which have always been my favorite games. I haven&#8217;t had much time to play yet but I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/Fallen_Empire:_Legions" target="_blank">Fallen Empire: Legions</a> is now in <a href="http://www.gamespot.com/pages/news/show_blog_entry.php?topic_id=26285381&#038;om_act=convert&#038;om_clk=gsupdates&#038;tag=updates;title;1" target="_blank">open beta</a>! Just sign up at <a href="http://www.instantaction.com/" target="_blank">InstantAction</a> to play. The game runs right in your browser but can be made fullscreen if you want.</p>
<p>Legions is a &#8220;spiritual successor&#8221; to the <a href="http://en.wikipedia.org/wiki/Tribes_(video_game)" target="_blank">Tribes series</a> which have always been my favorite games. I haven&#8217;t had much time to play yet but I&#8217;m hoping the game is good enough to capture the interest of the Tribes community if only for a little while.</p>
<p>Here&#8217;s the most recent trailer (More videos on <a href="http://www.legionsplayers.com/videos/" target="_blank">Legions Players</a>):<br />
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Ux4l8mT9KLo&#038;hl=en"></param><embed src="http://www.youtube.com/v/Ux4l8mT9KLo&#038;hl=en" type="application/x-shockwave-flash" width="425" height="344"></embed></object></p>
]]></content:encoded>
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		<item>
		<title>New JungleDisk beta is worth the upgrade</title>
		<link>http://powdahound.com/2008/06/new-jungledisk-beta-is-worth-the-upgrade</link>
		<comments>http://powdahound.com/2008/06/new-jungledisk-beta-is-worth-the-upgrade#comments</comments>
		<pubDate>Sun, 08 Jun 2008 16:30:50 +0000</pubDate>
		<dc:creator>Garret</dc:creator>
		
		<category><![CDATA[Products]]></category>

		<category><![CDATA[Software]]></category>

		<category><![CDATA[Tech]]></category>

		<guid isPermaLink="false">http://powdahound.com/?p=72</guid>
		<description><![CDATA[The new JungleDisk beta is a big improvement over their current version. The backup features have been greatly improved and now that I&#8217;ve fixed my issue with Explorer locking up I can use it like almost like normal drive.
I&#8217;m still backing up my music and photos to a local NAS box, but I&#8217;m very impressed [...]]]></description>
			<content:encoded><![CDATA[<p>The new <a href="http://www.jungledisk.com/betadownload.shtml" target="_blank">JungleDisk beta</a> is a big improvement over their current version. The backup features have been greatly improved and now that I&#8217;ve <a href="http://twitter.com/powdahound/statuses/829417546" target="_blank">fixed</a> my issue with Explorer locking up I can use it like almost like normal drive.</p>
<p>I&#8217;m still backing up my music and photos to a local <a href="http://en.wikipedia.org/wiki/Network-attached_storage" target="_blank">NAS</a> box, but I&#8217;m very impressed with the direction JungleDisk is going and will probably start to use it more (especially once the command line version is more mature and well documented).</p>
<p>Also, for $1/mo you can get <a href="http://www.jungledisk.com/plus.shtml" target="_blank">JungleDisk Plus</a> which gives you web access, resumable uploads, and partial file uploads. Very cool!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Mac Terminal tip: pbcopy and pbpaste</title>
		<link>http://powdahound.com/2008/06/mac-terminal-tip-pbcopy-and-pbpaste</link>
		<comments>http://powdahound.com/2008/06/mac-terminal-tip-pbcopy-and-pbpaste#comments</comments>
		<pubDate>Wed, 04 Jun 2008 16:09:42 +0000</pubDate>
		<dc:creator>Garret</dc:creator>
		
		<category><![CDATA[Howto]]></category>

		<category><![CDATA[Mac]]></category>

		<guid isPermaLink="false">http://powdahound.com/?p=71</guid>
		<description><![CDATA[Just found two helpful programs in OS X; pbcopy and pbpaste (man page). They let you write and read from the OS X clipboard and allow you do to things like:
$ cat file.txt &#124; pbcopy
That&#8217;s a lot faster than opening the file, selecting everything, and copying it!
$ pbpaste > example.css
Quicker than firing up emacs/TextMate/whatever.
Of course [...]]]></description>
			<content:encoded><![CDATA[<p>Just found two helpful programs in OS X; pbcopy and pbpaste (<a href="http://developer.apple.com/documentation/Darwin/Reference/ManPages/man1/pbcopy.1.html" target="_blank">man page</a>). They let you write and read from the OS X clipboard and allow you do to things like:</p>
<p><code>$ cat file.txt | pbcopy</code><br />
That&#8217;s a lot faster than opening the file, selecting everything, and copying it!</p>
<p><code>$ pbpaste > example.css</code><br />
Quicker than firing up emacs/TextMate/whatever.</p>
<p>Of course you can even do fancier things like:<br />
<code>$ tail -n 10 /var/log/messages | pbcopy</code></p>
<p>So good!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>How to create an iPhone ringtone without GarageBand</title>
		<link>http://powdahound.com/2008/05/how-to-create-an-iphone-ringtone-without-garageband</link>
		<comments>http://powdahound.com/2008/05/how-to-create-an-iphone-ringtone-without-garageband#comments</comments>
		<pubDate>Sat, 31 May 2008 22:12:19 +0000</pubDate>
		<dc:creator>Garret</dc:creator>
		
		<category><![CDATA[Howto]]></category>

		<category><![CDATA[Mac]]></category>

		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://powdahound.com/?p=70</guid>
		<description><![CDATA[There are lots of articles out there explaining how to make an iPhone ringtone from a song using GarageBand but it&#8217;s also possible to create them using only iTunes. Here&#8217;s how:

Find the song you want in iTunes.
Right click on it and select &#8220;Get Info&#8221; (Apple+I also works). Go to the &#8216;Options&#8217; tab.
Adjust the &#8220;Start Time&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p>There are <a href="http://support.apple.com/kb/HT1358" target="_blank">lots</a> <a href="http://www.ilounge.com/index.php/articles/comments/ten-step-guide-to-iphone-custom-ringtones-in-garageband-08/" target="_blank">of</a> <a href="http://lifehacker.com/software/how-to/create-custom-iphone-ringtones-the-free-and-apple-way-334073.php" target="_blank">articles</a> out there explaining how to make an iPhone ringtone from a song using GarageBand but it&#8217;s also possible to create them using only iTunes. Here&#8217;s how:</p>
<ol>
<li>Find the song you want in iTunes.</li>
<li>Right click on it and select &#8220;Get Info&#8221; (Apple+I also works). Go to the &#8216;Options&#8217; tab.</li>
<li>Adjust the &#8220;Start Time&#8221; and &#8220;Stop Time&#8221; values to shorten the song down to the part you want to use for the ringtone (45 seconds max). Click &#8220;OK&#8221;.</li>
<li>Play the track and make sure you&#8217;re happy with where you&#8217;ve set the start and stop times.</li>
<li>Right click on the track again and select &#8220;Convert Selection to AAC&#8221;. This will copy the part of the song between the &#8220;Start Time&#8221; and &#8220;Stop Time&#8221; into a new file in AAC format. Once it&#8217;s done encoding, the shortened track will appear in your music library.</li>
<li>Right click on the original track, select &#8220;Get Info&#8221; again, and reset the start and stop time values to what they were before we started (probably both unchecked).</li>
<li>Right click on the new AAC-formatted track and select &#8220;Delete&#8221; (Apple+Backspace also works). Select the &#8220;Keep File&#8221; option when prompted.</li>
<li>The AAC file is no longer in your iTunes library but is still on your hard drive. Find it by searching for it in Spotlight or browsing to your iTunes Music folder directly.</li>
<li>Select the file and hit &#8216;Enter&#8217; to rename it. Change the extension from .m4a to .m4r. Hit enter again.</li>
<li>Double click on the file and it should open up in iTunes and be placed in your &#8220;Ringtones&#8221; folder on the side.</li>
<li>Make sure you&#8217;re syncing ringtones with your phone, perform a sync, and enjoy!</li>
</ol>
<p><b>Update (2008-6-14):</b> This also works in iTunes on Windows!</p>
]]></content:encoded>
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		<item>
		<title>TextMate tip: Validate PHP syntax when saving</title>
		<link>http://powdahound.com/2008/05/textmate-tip-validate-your-php-syntax-when-saving</link>
		<comments>http://powdahound.com/2008/05/textmate-tip-validate-your-php-syntax-when-saving#comments</comments>
		<pubDate>Sat, 10 May 2008 18:44:04 +0000</pubDate>
		<dc:creator>Garret</dc:creator>
		
		<category><![CDATA[Howto]]></category>

		<category><![CDATA[Mac]]></category>

		<category><![CDATA[PHP]]></category>

		<category><![CDATA[Programming]]></category>

		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://powdahound.com/?p=65</guid>
		<description><![CDATA[The JavaScript Tools bundle for TextMate automatically runs JavaScript Lint on your files when saving and shows a little tooltip if there are any errors (like the missing semicolon below).

It&#8217;s very easy to enable similar functionality for PHP files. The default TextMate PHP bundle already comes with a &#8216;Validate Syntax&#8217; command but it&#8217;s bound to [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://andrewdupont.net/2006/10/01/javascript-tools-textmate-bundle/" target="_blank">JavaScript Tools</a> bundle for <a href="http://www.textmate.com/" target="_blank">TextMate</a> automatically runs <a href="http://www.javascriptlint.com/" target="_blank">JavaScript Lint</a> on your files when saving and shows a little tooltip if there are any errors (like the missing semicolon below).</p>
<p><img src="http://powdahound.com/wp-content/uploads/2008/05/js_lint_tooltip.png" alt="" title="JavaScript Lint tooltip" width="425" height="55" class="aligncenter size-full wp-image-66" /></p>
<p>It&#8217;s very easy to enable similar functionality for PHP files. The default TextMate PHP bundle already comes with a &#8216;Validate Syntax&#8217; command but it&#8217;s bound to Ctrl+Shift+V. Here&#8217;s what you need to change:</p>
<ol>
<li>Open up the Bundle Editor by hitting Ctrl+Option+Apple+B or opening the Bundles menu and selecting Bundle Editor > Show Bundle Editor.</li>
<li>Find the PHP bundle in the list on the left and open it up.</li>
<li>Select the &#8216;Validate Syntax&#8217; command and then change it&#8217;s &#8216;Save&#8217; option to &#8216;Current File&#8217; in the dropdown on the right.</li>
<li>Change the keyboard shortcut to Apple+S (or whatever you use to save) in the lower right. Your settings should now look like <a href="http://powdahound.com/wp-content/uploads/2008/05/textmate_php_syntax.png" target="_blank">this</a>.</li>
<li>Close the Bundle Editor (it saves your changes automatically).</li>
</ol>
<p>Below is an example of what you&#8217;ll see when saving. It will even move your cursor to the line with the error!</p>
<p><img src="http://powdahound.com/wp-content/uploads/2008/05/textmate_php_validate.png" alt="" title="TextMate PHP Validation Fail" width="396" height="99" class="aligncenter size-full wp-image-69" /></p>
<p><b>Update (2008-5-23): </b> You can prevent the tooltip from displaying when there are no syntax errors by changing the command to:<br />
<code>#!/usr/bin/env ruby<br />
require ENV['TM_SUPPORT_PATH'] + &#8216;/lib/textmate&#8217;<br />
version = %x{#{ENV['TM_PHP'] || &#8216;php&#8217;} -v}.split[0..2].join(&#8217; &#8216;)<br />
#puts &#8220;Running syntax check with &#8221; + version + &#8220;…&#8221;<br />
result = `#{ENV['TM_PHP'] || &#8216;php&#8217;} -d display_errors=on -l`<br />
puts result.gsub(&#8217;in -&#8217;, &#8221;) unless result =~ /No syntax errors/<br />
TextMate.go_to :line => $1 if result =~ /line (\d+)/</code></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Do people bookmark ads?</title>
		<link>http://powdahound.com/2008/05/do-people-bookmark-ads</link>
		<comments>http://powdahound.com/2008/05/do-people-bookmark-ads#comments</comments>
		<pubDate>Wed, 07 May 2008 13:53:42 +0000</pubDate>
		<dc:creator>Garret</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://powdahound.com/?p=60</guid>
		<description><![CDATA[
Seen while on my way to MaxCrysis.com.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://powdahound.com/wp-content/uploads/2008/05/bookmark_ads_full.png" target="_blank"><img src="http://powdahound.com/wp-content/uploads/2008/05/bookmark_ads_thumb.png" alt="" title="People bookmark ads?" class="alignleft size-full wp-image-64" /></a></p>
<p>Seen while on my way to <a href="http://maxcrysis.com">MaxCrysis.com</a>.</p>
]]></content:encoded>
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		<item>
		<title>Crysis intro videos; just let me play!</title>
		<link>http://powdahound.com/2008/05/crysis-intro-videos-just-let-me-play</link>
		<comments>http://powdahound.com/2008/05/crysis-intro-videos-just-let-me-play#comments</comments>
		<pubDate>Mon, 05 May 2008 05:25:33 +0000</pubDate>
		<dc:creator>Garret</dc:creator>
		
		<category><![CDATA[Gaming]]></category>

		<category><![CDATA[Howto]]></category>

		<category><![CDATA[Rants]]></category>

		<guid isPermaLink="false">http://powdahound.com/?p=57</guid>
		<description><![CDATA[One of my main reasons for upgrading my computer recently was so I could play Crysis, and for the most part I&#8217;ve really enjoyed the game. The one thing I just don&#8217;t get is why they make you sit through so many damn intro videos each time you load the game. I realize that companies [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://powdahound.com/wp-content/uploads/2008/05/crysis-cover.jpg" alt="" title="Crysis" width="190" height="200" class="alignright size-full wp-image-59" />One of my main reasons for <a href="http://powdahound.com/2008/03/25/a-partial-hardware-upgrade/" target="_blank">upgrading my computer</a> recently was so I could play <a href="http://en.wikipedia.org/wiki/Crysis" target="_blank">Crysis</a>, and for the most part I&#8217;ve really enjoyed the game. The one thing I just don&#8217;t get is why they make you sit through so many damn intro videos each time you load the game. I realize that companies need to advertise, but the time it takes to load Crysis is ridiculous and creates enough friction that I&#8217;m sometimes just too lazy to play. Here&#8217;s what you have to go through:</p>
<ul>
<li><strong><a href="http://www.ea.com/" target="_blank">EA</a> logo</strong> - Just in case I forgot who published this (and almost every other) game. Luckily Crytek did such a good job with Crysis that even EA couldn&#8217;t mess it up.</li>
<li><strong>Crytek &#8220;Maximum Game&#8221; logo</strong> - Since Crytek actually made the game, it seems fair to let them use this space. They should let me skip the screen by hitting Esc, however.</li>
<li><strong>NVIDIA logo</strong> - I&#8217;ve already given you hundreds of dollars by buying your video cards and motherboards. Now you&#8217;re just wasting my time.</li>
<li><strong>Intel logo</strong> - Same as above, although I&#8217;m running an AMD in this machine. Maybe this tricks some people into thinking they should be using Intel for playing this game.</li>
<li><strong><a href="http://en.wikipedia.org/wiki/Entertainment_Software_Rating_Board" target="_blank">ESRB</a> Notice: Online interactions not rated by the ESRB</strong> - Great. Isn&#8217;t putting this on the box enough? Does anyone care besides parents when they&#8217;re in the store buying the game for their kids?</li>
<li><strong>&#8220;Crysis, by Crytek&#8221;</strong> - In case I had become so bored waiting through the previous screens that I actually forgot what game I was waiting to play. WTF?</li>
</ul>
<p>Is it really worth it for publishers (not that EA is known for being kind) to jam so much advertising into my gaming experience? Luckily you can just rename a few files in order to bypass the videos (what a great and accessible user experience). Just go to the Crytek\Crysis\Game\Localized\Video\ directory and rename (or remove) all the .sfd files starting with &#8216;Trailer_&#8217;, including the one in the &#8216;English&#8217; directory. Next time you start the game you&#8217;ll find yourself at the menu within seconds! Sorry NVIDIA, but <em>this</em> is <a href="http://en.wikipedia.org/wiki/The_Way_It%27s_Meant_to_be_Played" target="_blank">the way it&#8217;s meant to be played</a>.</p>
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		</item>
		<item>
		<title>What Makes a Great Developer?</title>
		<link>http://powdahound.com/2008/05/what-makes-a-great-developer</link>
		<comments>http://powdahound.com/2008/05/what-makes-a-great-developer#comments</comments>
		<pubDate>Mon, 05 May 2008 00:38:29 +0000</pubDate>
		<dc:creator>Garret</dc:creator>
		
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://powdahound.com/?p=54</guid>
		<description><![CDATA[I agree with many of the points made by Dave Child in his article, &#8220;What Makes a Great Developer?&#8220;. Makes me wonder what other professions benefit from pessimism and laziness.
]]></description>
			<content:encoded><![CDATA[<p>I agree with many of the points made by Dave Child in his article, &#8220;<a href="http://www.ilovejackdaniels.com/blog/what-makes-a-great-developer/" target="_blank">What Makes a Great Developer?</a>&#8220;. Makes me wonder what other professions benefit from pessimism and laziness.</p>
]]></content:encoded>
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